"Get our new Fear-Blob™! It follows you faithfully, and punishes you for your mistakes: like moving too quickly, not deleting placeholder art in your game jam, not sleeping enough during- well, ever-. Oh how you wish you could go back! Just remember to chill on a moving platform and enjoy its gentle sway-back and forth. Along with second guessing your life choices with its eye-rolling, it also comes with slick blood spattered windows to decorate your grim existence. Now in blood-red"
Loved the creepy yet cheerful music, with all the juicy sound effects. Spirit-severing never sounded so enjoyable!
Neat aesthetic and a different approach to two button platforming than other entries. The theme of the mundane and spirit world and being unable to go back complement each other surprisingly well.
I did have some weird bugs or maybe I didn't understand the game thoroughly where a character would stand in air. Maybe they can be supported by the spiritlink? It wasn't clear to me.
Yes, the suspended characters was an intended mechanic, I tried to show it was intended with the level design on the first levels. Probably not as intuitive as it could be because it lacked animation... Thanks for the feedback!
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Comments
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Hell of a fun! This game is great, hard but keep me playing until I finished.
Aw that's awesome to hear!! Hope you liked the ending :)
Thank you so much for playing!
I love the theme of the game! The graphics feel really spooky, and the levels really made me think for each move. It's really well-designed!
"Get our new Fear-Blob™! It follows you faithfully, and punishes you for your mistakes: like moving too quickly, not deleting placeholder art in your game jam, not sleeping enough during- well, ever-. Oh how you wish you could go back! Just remember to chill on a moving platform and enjoy its gentle sway-back and forth. Along with second guessing your life choices with its eye-rolling, it also comes with slick blood spattered windows to decorate your grim existence. Now in blood-red"
Loved the creepy yet cheerful music, with all the juicy sound effects. Spirit-severing never sounded so enjoyable!
Neat aesthetic and a different approach to two button platforming than other entries. The theme of the mundane and spirit world and being unable to go back complement each other surprisingly well.
I did have some weird bugs or maybe I didn't understand the game thoroughly where a character would stand in air. Maybe they can be supported by the spiritlink? It wasn't clear to me.
Thanks for playing!
Yes, the suspended characters was an intended mechanic, I tried to show it was intended with the level design on the first levels. Probably not as intuitive as it could be because it lacked animation...
Thanks for the feedback!