There's something behind you, and you can feel it... 

      You and your spirit are divided, connected only by a magic cord. The connection will help you in your journey. 

      The fear prevents you from looking back, and all you can do is keep going. Oh, and change gravity aswell. I wonder why.


Controls:

D, -> : Walk

Spacebar : Change gravity

Esc, P : Pause


Submitted for Godot Wild Jam #21, trying the wild cards  JUICE IT, and TWO BUTTONS.

StatusReleased
PlatformsHTML5, Windows, macOS, Linux
Rating
Rated 5.0 out of 5 stars
(1 total ratings)
Authorpoudo
GenrePlatformer
Tags2D, Gravity, Pixel Art, Singleplayer

Download

Download
dontlookbackannie.exe 57 MB
Download
dontlookbackannie.x86_64 62 MB
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dontlookbackannie_mac.zip 32 MB

Comments

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Hell of a fun! This game is great, hard but keep me playing until I finished.

Aw that's awesome to hear!! Hope you liked the ending :)

Thank you so much for playing!

I love the theme of the game! The graphics feel really spooky, and the levels really made me think for each move. It's really well-designed!

(+1)

"Get our new Fear-Blob! It follows you faithfully, and punishes you for your mistakes: like moving too quickly, not deleting placeholder art in your game jam, not sleeping enough during- well, ever-. Oh how you wish you could go back! Just remember to chill on a moving platform and enjoy its gentle sway-back and forth. Along with second guessing your life choices with its eye-rolling, it also comes with slick blood spattered windows to decorate your grim existence. Now in blood-red"

Loved the creepy yet cheerful music, with all the juicy sound effects. Spirit-severing never sounded so enjoyable!

Neat aesthetic and a different approach to two button platforming than other entries. The theme of the mundane and spirit world and being unable to go back complement each other surprisingly well.

I did have some weird bugs or maybe I didn't understand the game thoroughly where a character would stand in air. Maybe they can be supported by the spiritlink? It wasn't clear to me.

Thanks for playing!

Yes, the suspended characters was an intended mechanic, I tried to show it was intended with the level design on the first levels.  Probably not as intuitive as it could be because it lacked animation...
Thanks for the feedback!